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My Not-games of the Year

I've been working full-time at Hide&Seek for three and a half years; freelance for a couple of years before that. Since we announced late last year that the company was winding down, a lot of people have asked me what I'm planning to do next.

Well: more games. More play in public space. More "work at the intersection of game design and other cultural forms", that slightly awkward phrase that was the best I could come up with to describe what I did at Hide&Seek.

And I've been thinking, of course, about what type of games I want to make, and why, and what games I most admire. The things I played in 2013 that made me think: oh, this is amazing, I wish I'd made this. (Paying attention to the things you're jealous of is the best way to figure out what you want to do, right? Or at least, it is for me.)

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